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Monday, August 25, 2014

Summer Stereographer Interview Series: THE GREAT GATSBY's Jeff Amaral


Our Summer Stereographer Series this year has a great list of the world's best stereographers and technicians and our goal is to enlighten you about the modern stereographer, his/her role in major tentpole productions, new technology and expert advice for the up and coming new generation of 3D creators. Be sure to check out all our interviews right here. 

Next on tap for our series is Jeff Amaral who has had his hands in many 3D silos including being a leading Stereographer and 3D Producing Engineer with the 3ality Technica team that made global broadcast history with the first live 3DTV transmissions in 2008-09. He was also Key 3D Engineer and Stereographer: Satellite Unit on THE GREAT GATSBY and Stereographer: Splinter Unit on X-MEN: DAYS OF FUTURE PAST.

As an avid 3D Filmmaker, Jeff brings both a creative and technical passion to 3D cinema. In addition to over 20 years of feature film production experience, Jeff has been actively working in S3D Cinema since 1999 and he helped create the 2005 IMAX / Playtone documentary MAGNIFICENT DESOLATION for Executive Producer Tom Hanks.

After traveling the world to help launch the first live S3D Broadcasts in 5 additional countries, Jeff has created compelling S3D imagery for numerous live music, sports, television, and IMAX clients. Most recently, Jeff has helped pioneer the use of digital twin-camera systems for native stereo 3D imaging on the feature films THE AMAZING SPIDER-MAN, THE GREAT GATSBY, and XMEN: DAYS OF FUTURE PAST.

I appreciate your help with this series Jeff - thanks for helping out! What's your favorite 3D movie and why?
Jeff Amaral: My pleasure Jim! I was thrilled in 2004 when I saw POLAR EXPRESS in 3D as the first IMAX feature length film. Directed by Bob Zemekis, the film is a thoughtful, adult meditation on faith in modern times, balanced with a thrilling, immersive 3D adventure for kids. That picture, a performance capture, native stereo CGI film for kids, really tried to take full advantage of the emerging language of 3D Cinema.

You are transported into the world of a young boy, and embark on a quest to find out if Santa exists. A giant train arrives into your snow-filled cinema. You sink beneath the words on a page as if to get a different perspective and question what’s been written there. During the journey, you get to feel what it’s like to run with the wolves, to soar with an eagle, and hurtle toward certain doom on the top of a speeding locomotive. Fantastic.

From what I’ve seen lately, the real progress in the evolution of the language of 3D Cinema is being driven forward by the independent 3D film community. For example, Wim Wenders 3D documentary PINA is an awesome contribution to the global dialogue of this medium.

I truly hope that more great directors will consider exploring live action 3D for dramas and non-VFX explosion movies. I’m looking forward to seeing Wenders’ upcoming 3D drama EVERYTHING WILL BE FINE.

Explain your thoughts on the native 3D vs. the 3D post-conversion debate as it stands with today's technology?
JA: There isn't a debate.  Native is far superior. So superior, in fact, that anyone discussing the “debate” isn’t interested in picture quality at all, nor in serving the eyes or hearts of their audience.
Post Conversions are great to help fill in the gaps in the current state of native stereo cinematography, but it’s not an option for an entire live action film, GRAVITY notwithstanding.

Here’s how I see it: While it may be true that a 2d picture is worth a thousand words, a 3D picture is worth a library. It’s simply more information contained in the frame, a massive amount more. Over 100 years later, I can still step into a native stereo 3D photo from China shot in 1900 like I am time-travelling; it still moves me into a deep emotional connection with the subject across a century of time. That feeling doesn’t exist with any of the current 3D post-conversion processes.

3D post Conversions are a series of paper-dolls cut out and strung together with dark fuzzy gaps in between. It’s an easy studio marketing solution to justify an up-charge, but as might be expected, the audience has already tired of such over-processed product, and it’s slowing the evolution of the language of the 3D Cinema Medium to a crawl.

TOP two questions for Directors and DP’s when the studio offers 3D post-conversion as a total solution:
A.   How can we let some poor VFX kid chained to a box destroy our academy award winning actress’ face for a large percentage of our global audience?

B.   If we can use the greater information contained in the 3D frame to reach an audience with a deeper emotional impact, a deeper understanding than we previously were able to...would filmmakers of integrity would want anything less for their audience?

What do you make of the negative comments that Seamus McGarvey has made regarding 3D?
JA: This is the bleeding edge of the language of storytelling, and it’s not for the faint of heart.
I have such great respect for cinematographers such as Allen Daviau, Simon Duggan, Newton Thomas Sigel, and Benoit Debie who in spite of the technical challenges of native 3D shooting, were willing to dig into the medium and explore what is possible out here on the frontier.

Of course I’ve also dealt with a number of older cinematographers that were downright scared about the change to digital, let alone native stereo 3D. All I can offer to them is don’t be scared, be BRAVE. You can help write the language of this rapidly evolving medium.

How do you position China now on the world cinema stage now that they have ~20,000 3D screens in place and growing?
JA: Reportedly there’s a billion people that have been trapped under Marxist national identity stories for a very long time. The people there are probably desperate to get as much information as quickly as possible to help them grow out of their trap. What will they do when they realize who they truly are and what will they want from the west? I have no idea, but I believe strongly that the only answer for any tyranny is education. Screening 3D large format educational films alongside movies of multi-cultural superheroes battling against tyranny and oppression may well be the best way to foster change there. For my part, the day that AI WEIWEI wants to make a 3D movie, I’m going to help make it happen.

What brought you to 3D in the first place? (chance, study, interest, etc)
JA: I was raised in New England, and when I was 7 years old my mother gave me my first Viewmaster, brought home from a trip out to California. I started out with the 3 reel sets from the Universal Studios Backlot Tour, Knotts Berry Farm, and a collection of awesome Peanuts Cartoon dioramas. For example, the Snoopy and the Red Baron series were real model planes and puppets, shot on miniature sets and lit with strong, super-saturate colors. I’m fairly certain that they led me directly into a lifelong pursuit of theatre and cinema lighting, which grew into 3D Photography. The next thing I knew, I was living in California and making 3D movies. So I guess it’s true, I can actually blame my mother.

Well thanks to your mother, the world is enjoying better 3D! What is your preferred set up on set? (camera, rig, lens, etc)
JA: My preferred set up always starts with smart people, committed to the work. I try to hire the right team, and not get attached to which hammer they choose to use. That said, I’ve had a number of no hassle shoots with teams that were fluent with 3ality Technica gear.

Are there any new stereoscopic technologies coming out in the field that has your interest?
JA: Yes, but I’m really looking forward to the day that my handheld will have the power to document the entire data set of a “what if” scene that we have staged, and stream the story as we go to multiple venues around the globe.

When working with optics, do you find there is disparity between how long it takes to make a 2D lens change verses a modern 3D set up?
JA: There is no longer an on-set difference worth mentioning, because a good camera team is a good camera team, whether working in 2D or 3D. Forgive me for speaking plainly, but that kind of question only applies to FLAT FILMMAKERS, trying to wrap their brains around changing the way they have always done things.

How long should it take to do a lens change? A better question might be ‘How many shots do you really need to tell the story correctly in 3D?’ There is such a greater emotional impact in a 3D shot that you may find that you get away with far fewer shots. Might our creative time be better spent handcrafting each frame and sculpting the performances? I realize that I might be old-fashioned, but why would I waste our precious time together with the hustle and bustle of counting how many set-ups a day we get, or getting shots that we don’t need?

If you have worked with 3D conversions as a stereography adviser on set, how are the general interactions with the cinematographer and director as opposed to a native 3D production?
JA: I love it! It’s like 1st contact with an alien species, or perhaps preaching to the heathen in the wilderness. A delicate dance to be sure, but most of us are great movie lovers and so far it’s been easy to find common ground.

What would be your favorite shot for 3D and why?
JA: I can’t wait to see Tilda Swinton in 3D, the way she creates a character’s body language is like cold water magically brought forth into the dying desert of the flatlanders.

Obviously 3D has matured since the late 2000's both in technology and expertise. What credentials / experience would you mention that helps separate you from the field and brings you to the top of the industry?
JA: Anyone can learn to use the gear, but it takes time to learn how to see. I bring something to the medium that very few people have, a genuine love and respect for 3D Cinema and the history that brought us here. I grew up in the theatre and then transitioned into flat cinema; For me, 3D Cinema is the ultimate marriage of those two very different worlds, and I’m an enthusiastic proponent of the best of both. If you are a lover of storytelling, and you care about how your stories affect the planet, then I want to help you reach your audience with the greatest possible emotional impact.

What education would you recommend to up and coming stereographers / cinematographers in today's world?
JA: Ask yourself the question, What makes a 3D image different from a 2D image? You might start looking for the answer in the US Library of Congress Stereoview archives, by screening all the films in 3D from the 1950’s onward, and by patronizing a proper Theatre. I encourage students to consider the language of 3D from the perspective of both theatrical and cinematic history. There are many things that have never been seen on-screen nor said from the stage, this is an opportunity to write yourself into the history books.

Great point! Do you have a post-production software preference for working with the stereo images to do any fine tuning you need to do?
JA: The tool is only as good as the operator. That said, I’ve been very impressed by both Mistika and DaVinci operators.

How important is resolution? Would more pixels be more important for stereo 3D? Higher dynamic range? HFR?
JA: Yes, More is better, always. More information is what we are after in the pursuit of truth in the frame. In the future, it’s silly to have something like film grain blocking me from seeing what’s really happening in the story; it’s fun and nostalgic for sure, and sometimes it can be used to great artistic success for a story, but these are exceptions not the rule. For my part, I’ll never again watch the big game on my grandfather’s tube TV.

Are there any specialty filters that you find enhance the stereo images? How about specialty filters that you have found should never be used?

JA: I appreciate that DP’s often come attached to their old bag of tricks, and it’s true that specialty Filters and FLAT cinematography can be spectacular, but they’re tools developed over decades for an essentially different medium. In 2014, stereo matched lenses are just becoming readily accessible, but we still have to hunt through the bins at the rental house to find an acceptably matched set of basic ND Filters. That said, if you have a great in-camera idea that enhances a story point in some unique way, let’s test it.

Split focus diopters are a popular tool in 2D. Do you think a director looking for an effect like that can get that in stereo 3D?
JA: Sure, but I suspect that even De Palma would agree that you shouldn’t bring a knife to a gun fight? For my part, there is a danger in framing the discussion of contemporary stereo 3D content in relation to outdated special or visual effects. It is a different medium, a different LANGUAGE, that’s not quite THEATRE nor FLAT CINEMA. There are many tools that have been created to fulfill goals in FLAT CINEMA. Why would you want to restrict the advanced storytelling capabilities of the STEREO 3D medium by saddling it with a boat anchor like split focus diopter shots? That was cutting edge 40 years ago. Don’t get me wrong, if you want to cut one into your movie as an homage to your favorite director, then by all means we’ll find the best way to do it. It’ll be fun.

Open mic: What is the biggest challenge that you'd like to openly discuss about today's 3D?
JA: Cutting up the movie up into a ridiculous FLAT TYRANNY of 2 second shots.  It’s completely the opposite of the 3D aesthetic. The whole point of a 3D picture is that I can look at it longer, there just so much more to see. I can grok the content of a 2D image in the blink of an eye! Perhaps that’s one of the reasons why we cut so fast in 2D these days? But seriously, if Gene Kelly’s got legs, why are we cutting him up into little tiny pieces? I want to see him dance.

I usually encourage Directors & Editors to watch Gene Kelly in the Three Musketeers. Well before martial arts movies, it’s a first rate example of amazing sword-fighting skill, grace and athleticism. That movie is joy of wide frames and long takes, and the opportunity to see the real guy do all this amazing stuff. I’m a true fan of Johnny Depp’s work, but I can’t even watch the pirate movies today because I can’t see the sword-fights at all through the blur of edits. Either the actors do the fighting or the pictures do it. I prefer to see the actors.

Open Mic: What are you happiest about in the 3D field?
JA: That there are still people out there making amazing 3D content without a thought of financial or logistical concerns. They are passionate about the stories they tell, and they have found that 3D can enhance that story’s impact.

If there was one thing you could change about the industry what would it be?
JA: I do wish we could move a little faster from idea to eyeballs. Proper Bio Feedback for the direction of our species is fast becoming an endangered beast, and If we intend to hold up a mirror to nature we had best get busy.

What stories can be told in 3D that can’t be told via 2D?
JA: My late 3D Guru, Ray Zone, in his book 3D REVOLUTION wrote “stereography presents to the storyteller an expanded narrative palette with subtler and more seductive tools to invoke belief”. I’m really interested in expanding the 3D Cinema language palette by exploring flat thinking vs. multi-dimensional thinking, and finding ways to show the difference in Z-Space. If you recall, the world used to be flat. Then some humans started thinking about the question and lo and behold the world is actually round.

For example, in Zemekis’ POLAR EXPRESS, 3D makes it possible to literally sink to the opposite side of words printed on a page, when considering the opposite side of the story. That’s very interesting to me.

If they ever make a movie version of WICKED, the ultimate 2D-to-3D dissolve would take place when the story of the wicked witch intersects with our well known story of Dorothy. It would reference the B&W-to-Color dissolve in the Wizard of Oz, but when we consider the wicked witch as the hero of her own story, our understanding of the original story expands beyond 2D Propaganda and into Dimensionality. That's the stuff of cinema history.

There must be a proper 3D movie that’s coming, the “PLEASANTVILLE” of 2D & 3D if you will. I can’t wait to work with those kids. It’s going to be blast.

Thanks so much for your time on this Jeff! We appreciate it a great deal and thank you for your work that you are doing on movies like THE GREAT GATSBY. I thoroughly enjoyed seeing the classic tale so wonderfully brought to 3D screens.

Stay tuned for our next interview in the Summer Stereographer Series coming soon!

Friday, August 22, 2014

Benedict Cumberbatch, Cate Blanchett and Christian Bale Head the Ensemble of Warner Bros. Pictures’ 3D Adventure JUNGLE BOOK: ORIGINS

Young actor Rohan Chand to star as Mowgli in the cast, also including Peter Mullan, Tom Hollander, Naomie Harris, Eddie Marsan, and Andy Serkis

Tim here, and I came upon a press release earlier today for Andy Serkis' Jungle Book adaption being handled by Warner Bros., which is not to be confused with the Disney one being directed by Jon Favreau. The press release (below) announces the cast of the Serkis headed movie, and it's quite the impressive cast. If you remember earlier in the year when I interviewed Andy Serkis at CinemaCon we spoke briefly about Jungle Book: Origins, which he had just been announced to direct.

Press Release:
BURBANK, Calif. --(BUSINESS WIRE)-- Warner Bros. Pictures has assembled an impressive roster of stars for "Jungle Book: Origins," its new big-screen, 3D adaptation of Rudyard Kipling's classic The Jungle Book, marking the feature film directorial debut of Andy Serkis. The action adventure, which will blend motion capture and live action, will be released on October 21, 2016. The announcement was made today by Greg Silverman, President, Creative Development and Worldwide Production, and Sue Kroll, President, Worldwide Marketing and International Distribution, Warner Bros. Pictures.
The actors performing the roles of the story's central animal characters are: Benedict Cumberbatch ("The Hobbit: The Desolation of Smaug") as the fearsome tiger, Shere Khan; Oscar winner Cate Blanchett ("Blue Jasmine") as the sinister snake, Kaa; Oscar winner Christian Bale ("The Fighter," the "Dark Knight" Trilogy) as the cunning panther, Bagheera; Andy Serkis ("Dawn of the Planet of the Apes") as the wise bear, Baloo; Peter Mullan ("Hercules") as the leader of the wolf pack, Akela; Tom Hollander as the scavenging hyena, Tabaqui; Naomie Harris ("Mandela: Long Walk to Freedom") as Nisha, the female wolf, who adopts the baby Mowgli as one of her cubs; Eddie Marsan ("Ray Donovan") as Nisha's mate, Vihaan; and Jack Reynor ("Transformers: Age of Extinction") as Mowgli's Brother Wolf. On the human side, young actor Rohan Chand ("The Hundred-Foot Journey," "Bad Words") will play the boy raised by wolves, Mowgli.
The film is being produced by Steve Kloves, who wrote seven of the blockbuster "Harry Potter" films. Jonathan Cavendish ("Elizabeth: The Golden Age," performance capture producer "Godzilla") is also serving as a producer. The screenplay is by Kloves' daughter, Callie Kloves, based on the stories by Kipling.
The story follows the upbringing of the human child Mowgli, raised by a wolf pack in the jungles of India. As he learns the often harsh rules of the jungle, under the tutelage of a bear named Baloo and a panther named Bagheera, Mowgli becomes accepted by the animals of the jungle as one of their own. All but one: the fearsome tiger Shere Khan. But there may be greater dangers lurking in the jungle, as Mowgli comes face to face with his human origins.

Look for production to begin as soon as Andy Serkis wraps up his duties on Star Wars Episode VII. Jungle Book: Origins hits theaters in 3D on October 21, 2016. More details when we get it.

Monday, August 18, 2014

Marvel's ANT-MAN Begins Production: Casting Call In Georgia


At long last Marvel's Phase 3 production of ANT-MAN has begun! Director Peyton Reed tweeted the news earlier today and Marvel has followed up with the press release below.

The production is using the code word BIGFOOT and that signage has been spotted in and around the Stanford Court Hotel. Filming notice has been made for Jones, Ellis and O'Farrell streets (prep today with shooting tomorrow, 7am to 10pm) under the production banner Pym Particles Productions, LLC.

A casting search is underway in Georgia if anyone is interested in an extras gig:

New Life Casting is looking for people to play the roles below in a feature film beginning late August in the Atlanta area. Please submit to www.newlifecasting.com. Pictures need to be well lit and as clear as possible. Please upload a headshot, waist up and full body shots. If you have already submitted to us, please do not do so again. Also, please don’t be alarmed if you don’t get a confirmation email stating your submission went through. Our data base is undergoing surgery right now. If you submit, we will get it.
  • Military looks with some experience handling weapons
  • Scientists
  • Business looks
  • Ravers 18-23


Much of the Georgia shooting will be at Pinewood Atlanta Studios.


And here's Reed's tweet and the official Marvel press release:

SAN FRANCISCO, CALIFORNIA (August, 18, 2014) – Marvel Studios began principal photography today in San Francisco, California, on its newest Super Hero franchise Marvel’s “Ant-Man.” The film brings one of Marvel comics’ original founding members of The Avengers into the Marvel Cinematic Universe. The production also shoots on location in Atlanta, Georgia, which serves as the base for the film’s production.

Set for release in the United States on July 17, 2015, the film is directed by Peyton Reed (“Bring it On,” “The Break-Up”) and stars Paul Rudd (“I Love You Man,” “Role Models”) as Scott Lang aka Ant-Man, and Michael Douglas (“Behind The Candelabra,” “Wall Street”) as his mentor Dr. Hank Pym and Evangeline Lilly (“The Hobbit: The Desolation of Smaug,” “Lost”) as Hope Van Dyne, daughter of Hank Pym.

The film also includes outstanding additional cast including Corey Stoll (“House of Cards,” “The Bourne Legacy”), Bobby Cannavale (“Danny Collins,” “Annie,” “HBO’s “The Long Play”), Michael Peña (“End of Watch,” “American Hustle”), Abby Ryder Fortson (“Togetherness”), Judy Greer (“13 Going on 30,” “Dawn of the Planet of the Apes”), David Dastmalchian (“The Dark Knight,” “Prisoners”), Wood Harris (“Remember the Titans,” “The Wire”), John Slattery (“Mad Men,” Marvel’s “Iron Man 2”) and Gregg Turkington (“The Comedy,” “On Cinema”) and multi-hyphenate T.I. (“American Gangster,” “Takers”).

Based on the Marvel comic character first published in 1962, Marvel’s “Ant-Man” continues the lineage of epic big-screen adventures chronicled in Marvel’s “Iron Man,” “The Incredible Hulk,” “Iron Man 2,” “Thor,” “Captain America: The First Avenger,” “Marvel’s The Avengers,” “Iron Man 3,” “Thor: The Dark World,” “Captain America: The Winter Soldier,” “Guardians of the Galaxy” and the upcoming Marvel’s “Avengers: Age of Ultron.”

Armed with the astonishing ability to shrink in scale but increase in strength, con-man Scott Lang (Paul Rudd) must embrace his inner-hero and help his mentor, Dr. Hank Pym (Michael Douglas), protect the secret behind his spectacular Ant-Man suit from a new generation of towering threats. Against seemingly insurmountable obstacles, Pym and Lang must plan and pull off a heist that will save the world.

Marvel’s “Ant-Man” is produced by Marvel Studios’ president, Kevin Feige, with Louis D’Esposito, Alan Fine, Victoria Alonso, Michael Grillo and Stan Lee serving as executive producers.

Director Peyton Reed’s creative team also includes Oscar® winning cinematographer Russell Carpenter (“Titanic,” “21”), production designer Sheppard Frankel (“Identity Thief,” “Horrible Bosses”) costume designer Sammy Sheldon Differ (“X-Men: First Class,” “Kick Ass”), visual effects supervisor Jake Morrison (Marvel’s “Thor: The Dark World,” “The Lord of the Rings: Two Towers”), stunt coordinator Jeff Habberstad (Marvel’s “Iron Man 3,” “X-Men: Days of Future Past”) and six-time Oscar® nominee, special effects supervisor Dan Sudik (“Captain America: The Winter Soldier,” “Marvel’s The Avengers”). The editors include Dan Lebental, ACE (Marvel’s “Thor: The Dark World,” Marvel’s “Iron Man”) and Colby Parker Jr. (“Lone Survivor,” “Hancock”).

Marvel Studios’ upcoming release schedule includes Marvel’s “Avengers: Age of Ultron” on May 1, 2015, Marvel’s “Captain America 3” on May 6, 2016, and Marvel’s “Guardians of the Galaxy 2,” on July 28, 2017.

Marvel Studios continued its unprecedented success in 2014 with more record-breaking films including the #1 releases of Marvel’s “Captain America: The Winter Soldier,” which recorded the largest April opening of all time at $95 million and Marvel’s “Guardians of the Galaxy,” which recorded the largest August opening of all time with $94.1 million. Both films were the #1 film in the world when they were released on April 4, 2014 and August 1, 2014, respectively.

In 2013 Marvel Studios delivered #1 openings for Marvel’s “Thor: The Dark World,” which grossed over $640 million worldwide and Marvel’s “Iron Man 3,” which grossed over $1.2 billon worldwide and was the highest grossing film of the calendar year.

In 2012 the studio produced the critically acclaimed “Marvel’s The Avengers,” which set the all-time, domestic 3-day weekend box office record at $207.4 million. The film, which shattered both domestic and international box office records, is Disney’s highest-grossing global and domestic release of all time and marked the studio’s fifth film to gross more than $1 billion worldwide.

In the summer of 2011, Marvel successfully launched two new franchises with Marvel’s “Thor,” starring Chris Hemsworth, and Marvel’s “Captain America: The First Avenger,” starring Chris Evans. Both films opened #1 at the box office and have grossed over $800 million worldwide combined. In 2010 Marvel’s “Iron Man 2,” starring Robert Downey Jr., Gwyneth Paltrow, Don Cheadle, Scarlett Johansson, Sam Rockwell, Mickey Rourke and Samuel L. Jackson as Nick Fury took the #1 spot in its first weekend with a domestic box office gross of $128.1 million.

In the summer of 2008, Marvel produced the summer blockbuster movies Marvel’s “Iron Man” and Marvel’s “The Incredible Hulk.” Marvel’s “Iron Man,” in which Robert Downey Jr. originally donned the Super Hero’s powerful armor and starred alongside co-stars Terrence Howard, Jeff Bridges, Shaun Toub and Gwyneth Paltrow, was released May 2, 2008, and was an immediate box office success.

Garnering the number one position for two weeks in a row, the film brought in over $100 million in its opening weekend. On June 13, 2008, Marvel released Marvel’s “The Incredible Hulk,” marking its second number one opener of that summer.

ANT-MAN opens on July 17, 2015 if Marvel can meet the aggressive schedule after the delays.

Source: OLV 

Monday, August 11, 2014

TEENAGE MUTANT NINJA TURTLES Top GUARDIANS OF THE GALAXY For Top Box Office


Movie patrons shelled out more this past weekend for TEENAGE MUTANT NINJA TURTLES than Marvel's GUARDIANS OF THE GALAXY but we'll see what happens as time marches on between these two huge 3D movies. I haven't seen TMNT yet, but it is in the cards.

TMNT took in $65.6 million making it the fourth highest grossing movie opening weekend in August of all time. It's probably the best cross over that producer Michael Bay could have entertained at this level - plenty of brand power and hungry for CGI.

Paramount stepped up almost immediately upon word of the solid box office returns to announce a sequel is in the works with an anticipated release date of June 3, 2016.

GUARDIANS remains a juggernaut. It has topped $314 million worldwide already and is still expanding into new markets. Look for standard Tier A returns for Marvel at the end of the run. Another grand slam.

DAWN OF THE PLANET OF THE APES just topped $500 million worldwide and will easily top $400 million overseas to pad the final tally. Native 3D doesn't get better than the high standard set by  the DAWN 3D team and 3ality Technica! See it again!!

Tuesday, August 05, 2014

Watch: THE HOBBIT: THE DESOLATION OF SMAUG Extended Edition Scene Disc Preview


Tim here, and in case you forgot about The Hobbit: The Desolation of Smaug Extended Edition, we've got a preview of a scene from it here! I know, how can there be more goodness from the second Hobbit movie? Well there is and I'm pretty excited about it. With any luck we'll get a special The Hobbit Extended Edition Marathon in 3D in theaters leading up to the release of The Battle of the Five Armies. 

The scene showcases Bilbo's climbing skills after the company reaches a swamp, which they've been warned by Gandalf holds some dark enchantments. That doesn't appear to stop the dwarves though, who encourage Bilbo to cross as he's the lightest. 

Check out the scene below:

There will be a total of 25-minutes of additional and extended scenes for The Hobbit: The Desolation of Smaug Extended Edition. It's going to show some intriguing new moments from Bilbo's journey. 

You can grab a copy of the The Hobbit: The Desolation of Smaug Extended Edition on November 3rd on 3D Blu-Ray (and it's native 3D of course - shot on 3ality Technica rigs), 2D Blu-Ray, and DVD, a month before The Hobbit: The Battle of the Five Armies hits theaters on December 17th, 2014 in IMAX 3D, RealD 3D, HFR 3D, and regular flavor 2D.

Monday, August 04, 2014

Movie Review: GUARDIANS OF THE GALAXY - 9.1 Stars! $94M Opening!!

I have to say that director James Gunn has really nailed this one (9.1 stars - details below), and Marvel has yet another trophy opening on their mantle. GUARDIANS OF THE GALAXY earned $94 million + over the weekend with a worldwide take of $160 million +. This is getting to be a habit Marvel!

But this movie is more than just your standard Tier A comic book hero movie release. These guys are Tier B, unknown and unproven outside of a core group of comic fans - a huge risk for Marvel and Disney. However with large risks come large potential rewards! How does owning the box office record for best August opening sound? And not by a small margin - GOTG beat out THE BOURNE ULTIMATUM by $25 million.

AND... GOTG has tied or beat out it's own family's recent juggernauts, namely CAPTAIN AMERICA: THE WINTER SOLDIER ($95m) and THOR: THE DARK WORLD ($85.7m). How's that for unknown? It's a testament to the marketing power of Disney and the brand of Marvel - an unbeatable pairing. Nobody is going to be in Disney's neighborhood for the next decade with their onslaught of Marvel, Pixar and Lucasfilm productions, not to mention their own formidable studio offerings.

But this is not just about short term box office - to the contrary it's more about long term. GOTG opens up, well, the galaxy. Nothing really is untouchable now for Marvel and their vault of characters. Sure Star-Lord, Gamora, Drax, Rocket and Groot can all have their own standalone movies. Sure the Avengers are sure to line up with these guys at some point in the future, especially when Thanos fully hits the scene. But now Marvel can feel much more confident about opening up their roster into the very depths of their library. I'd like to see some standalone / team up villain movies too. The sky is not the limit these days. The galaxy is.

So just how good was the movie? I won't spoil anything here for you but I can tell you this - it is the perfect blend of action, comedy, character development and visual effects that leave you wanting much, much more - and thinking about the movie the next day. THAT'S when you know you've hit the nail on the head. Top of mind discussion.

Some things that disappointed me (few and far between) were suspension of disbelief first and foremost - in some scenes, the visual effects were absolutely jaw dropping - some of the best I have ever seen, if not the best (some flight scenes with the Milano (spaceship) for example); however some other scenes were jarringly fake like and immediately yanked me out of enjoyment (some skyline scenes) - it just looked fake and hand painted. The lighting was off too. If I had to wager, I'd say different VFX companies were working on those scenes and believe me when I say to you Marvel, hire the Milano crew back and expand their tasks next time around. Heck I still gave the movie a 9.2 out of 10 for VFX, mainly because of those Milano flight scenes, etc. Don't NOT go to the movie because of this though, just be weary of it.

The stereoscopic 3D was good. Not as great as other Marvel productions, but good. A 9 out of 10 might be a little high, but the 3D didn't bother me much - it just didn't punch it to me. I noticed that both Stereo D and Prime Focus did the conversions - perhaps that split affected the end result - I don't know. Heck I wish Marvel would just go with native 3D and get it over with. For the life of me I don't understand why DC doesn't go native for a further differentiation between them and Marvel - more of a "high class" move. *Shake my head*

3D screenings were responsible for 45% of ticket sales which is not bad for a conversion. IMAX 3D was definitely enjoyable (I saw it in that format, and I will see it in Real D again this week) - with $11.7 million coming from IMAX showings.

The story is brilliant. Just it uses tropes but it does so with original and unknown character and seeing their story's develop, especially Star-Lord's was heart warming. A couple of times I had to wipe "moisture" from my eyes. It's a seriously good story. Love how Gunn pulled in the soundtrack too. LOVE it.

Acting was par at best, but we're not talking about a drama here - and comedy is hard to convey adequately - I thought Chris Pratt nailed it (the reason why my score for acting is as high as it is) and Dave Bautista shone. Saldana left a little on the plate I think. I know what she is capable of (AVATAR anyone?) and while her fighting skills were clearly excellent, I'd like to see more character depth in her portrayal of Gamora. The character definitely deserves it.

So yeah, 9.1 stars out of 10. A blockbuster breaking box office records and a heckuva summer movie. GO SEE IT!


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